About This Game Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:an original scorefull voice-actinghand-drawn paintings inspired by children’s book illustrationsa 2-3 hour playtimea series of short stories set in Avett’s Landing, VirginiaRich commentary mode that includes interviews with developers and experts in various fieldsThe game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson. 7aa9394dea Title: Gray Skies, Dark WatersGenre: Adventure, Casual, IndieDeveloper:Green Willow Games, LLCPublisher:Green Willow Games, LLCRelease Date: 9 Jun, 2017 Gray Skies, Dark Waters Free Download [Keygen] gray skies dark waters. gray skies dark waters walkthrough. gray skies dark waters download. gray skies dark waters review. gray skies dark waters gameplay I tend to have a love for games that are or have scenes that are quiet and contemplative where you just hang around and interact with the cast to learn more about them and/or explore and interact with things that has the protag reminisce about things and/or flesh out the characters and world as well. For example the home base stuff in the new Wolfensteins, a good chunk of Life is Strange, the hubs in Shadowruns Dragonfall and Hong Kong, and the last level of the PS2 horror game Rule of Rose. Lulls in the action like that can really lend themselves to nice character moments and really immerse me in the setting.Gray Skies, Dark Waters is just a whole game of those types of scenes, it's a somber, meditative game about a family dealing with the loss of a loved one under mysterious circumstances. The Garett family live in the fictional Virginian town of Avett's Landing on the Chesapeake. Their lives are irrevocably changed when the mother, Vivian, mysteriously disappears. The game begins a year after the event and you play as the eldest sibling, Lina. Lina is still trying to search for answers, though it's up to the player to decide what Lina thinks what happened and how avid she is in her search. She has been looking out for her younger two sisters and brother, the moody Violet, the outgoing Merle, and the bookish Gus in the interim as her father did not take the disappearance very well and has become more distant to his children as he retreats into his work. As Lina search brings her to a possible explanation the player will have to decide whether it’s mundane or possibly something more…The gameplay is mainly dialogue choices and exploration. There technically is an inventory system but you only really use it to open new dialogue with Lina's family. The dialogue choices you make do indeed matter and you can get wildly different endings depending on how you played Lina, i.e. I played her as mostly convinced that her mom was dead and she supported her siblings through it all but you can a get a tonally different ending than mine. The game gives you a to do list of main objectives as well as sidequests essentially, which are usually finding an item and talking to Lina’s family about it. The starting area is the Garett House, but the game will also take you to a forest park and a beach walkway.The game’s environmental art and soundtrack are quite good, really setting the game’s melancholy tone. Now there are some rough aspects that show its very modest budget, namely the character models and VA recording quality. The character models don’t look too hot, like something out of a budget Euro adventure game from the 2000’s, though you’ll only really get a good look at Lina or Gus because I think Green Willow know the models looked jank because the perspective when talking with Violet and Merle is more zoomed out. The voice actors actually do good work, it’s just that its clear they didn’t have the best recording setup as volume can tend to fluctuate and they added an echo effect to all of Lina’s thoughts which can be a bit grating.The game’s writing succeeds at being affectively pensive, bittersweet, and forlorn. Lina’s got a lot of things to say about her family, her house, and the town around her and it really builds a strong picture of the cast. The game’s plot isn’t some big bombastic adventure even though there may be some supernatural elements if you allow it, it’s a character piece all about coping with loss and trying to move on with life. Green Willow listed Gone Home and Kentucky Route Zero as inspirations and it definitely shares some of their heart. Overall with its writing and atmosphere Gray Skies, Dark Water has an elegiac beauty to it.Gray Skies, Dark Waters may be unpolished in some ways but ultimately it still shines and it’s definitely a strong start for a team that didn’t have all that much experience making games beforehand. (Biggest example being is that it was made in Unity Personal) It’s a quiet and unassuming game and that’s probably one of the reasons it got utterly ignored in a year with so many rockstar titles. Give it a chance, it might just stick with you too.. Very sloooooow gameplay and stereotypical, vanilla (aka boring) narrative despite choices and story line. Would not recommend.. Note: I backed this game on the Kickstarter.In Gray Skies, Dark Waters you play as Lina Garrett, daughter of Vivan and Robert Garret and also eldest sister to Violet, Gus and Merle Garrett. The family lives happily together, until the mother, Vivian, suddenly disappears. A year goes on and no one can figure out, why and how Vivian went missing. In the game you try to figure out the reason for her disappearance. You do it by interacting with other family members and finding clues. While you do your research, you also build-up the relationship between Lina's family members.The game has pretty interesting story. The developers promised that choices really do matter in the game. Unfortunately I only played the game once and then loaded old file to see some of the different endings, so I can't tell, how much the first choices matter. I can say that at least final choices do matter for the ending. I was pretty happy about the different endings. Gray Skies, Dark Waters is pretty short game. The bacground visuals are really good looking and hand-drawn, but characters of the game do look little odd and animations are stiff. Voice acting is not very good either. The thing is that this game had only 2,404$ Kickstarter. For that small Kickstarter, I was suprised that the game even got voice acting. Still the game is really relaxing and interesting. It is first game from Green Willow Games, LLC.I might not have found everything the game has to offer and I only fully played it once, but still unfortunately I'm not sure, if I can recommend the game for 7€. I really loved the story, but it really is short (though you could play it multiple times, I think) and you can see that it's not te♥♥♥♥♥ally too special. I still would like to recommend playing the game some day. I really do hope, that Green Willow Games, LLC will continue making games.. if you dont want to read the review I will link my video at the endGrey skies, dark waters A game whose backgrounds are beautifully drawn. Where it feels like your walking through impressive drawings that are real enough to make you feel that you are in a world but not completely realistic. It is the main strength of this piece of work but just as a symphony needs all its pieces together to be perfect so does a game and unfortunately not all the pieces play together to make that perfect symphony.It is the characters where the first few pieces fall apart. They aren\u2019t drawn like the background they are rendered with computers with eyes so dead that you would be staring into and abyss rather than eyes. It\u2019s a shame that the characters stick out like a Picasso between ancient Greek architecture.The character dialogue is overall well written and makes you feel for the characters in this tale but where is most stories you see the characters grow over time here you only get to know them. The story is so short that there is no room for growth of change, they stay at the same place and never change.Lastly the voice acting, this is a hit and miss, like a drunk violinist it manages to sometimes play beautiful notes but overall it leaves a bad taste in your mouth for you know they could have done better. Even though the story and gameplay make it a fun game and does ask for more there are parts in this game that make the experience less. It\u2019s like a beautiful symphony that gets ruined by a drunk violinist and a conductor that seem lost to what the symphony is playing.If you like story based games and can handle a short play this is one for you otherwise if the things I pointed out annoy you too much then this game is not for you, otherwise take a look and maybe you will be leaving with an orchestra playing swan lake for you.my video: https:\/\/www.youtube.com\/watch?v=CcKAscEfYxc. A charming, albeit a bit short game that definitly deservers more recognition. The voice recordings sometimes sound a bit off, but that's probably because it was a low budget production. The drawings, music and story are beautiful. Well done :). I hear a lark,The woods are dark,I put my fingers on the bark.I like these trees,They're near the sea,I like the way they set me free.I ask them why,I sometimes cry,When the silver moon is in the sky.But they don't say,They never say,And so I always go away.I love story driven games, and this one was set in a fictional small town in Virginia known as Avett's Landing. The game even reminded me of Life is Strange at times, especially as it went on to uncover more details to add to the story.Visually the game is great, nothing mind-blowing but that's because every scene is a hand-drawn painting like you'd expect from your kids' book illustrations, which really add to the overall theme of the game. Nothing but the character in the game are something that moves, everything else is just still in a painting, so I'd suggest seeing gameplay of couple minutes before picking it up. To me, I didn't even know it was going to be like that when I bought it since I went in blind, and while it did put me off for a bit upon discovering that when I launched the game, that feeling went away quicker than it came and I ended up appreciating the artwork in this amazing story.Coming to soundtrack, this game kept me satisfied through and through in that regard. There's a very very nice variety of instrumentals playing in background in the entirety of the game, even when someone is talking, it's playing in background but it is never intrusive at all; if anything, it actually soothes you down while you learn new twists and such throughout the game. And when you finish the game, there's one song plays that made me want to see through the credits happily because it was that good, I'd definitely suggest checking out the OST for this game, I bought the Deluxe Edition of the game from Steam so I received the Art Book as well as the Soundtrack of the game; I'd suggest you do the same since it's not that much more expensive at all.Now comes to the strongest point of this game, story. Without it the game wouldn't have fared well at all, which is true for majority of the titles out there but personally for me, in a point and click game like this, if I wasn't delivered a decent story then I would've been sorely disappointed. But alas, that wasn't the case here. It starts off light which reminds me a bit of a recently played indie title, Virginia, since the story revolves around a missing person -- but as you play it a bit more, interact with things, talk to other characters, some twists starts to come out that you wouldn't have been expecting at all, I really was just thinking this was going to end up like something what I experienced from Gone Home since that was also set in the house and told the story by interacting with objects around the house, but nope. In favor of not spoiling it for anyone, I won't go into details of the twists but I will say it, just when you think you had it all figured out because you're smarty pants like that with the twists, they throw you another one in the end to mess up the whole theory you had in mind, leaving you a choice in the game to make the decision of what you thought of all the information that you came to know, which opens a few options to your imaginations but I really liked the one I picked, which we can discuss in comments if anyone else has played the game already with appropriate spoiler tags mentioned.This baby was made by a small but talented team that was formed out of University of Virginia, and this was also their debut title, the guys behind it are Green Willow Games. Hell, they even used the 'personal edition 'of Unity to make this game, which was quite fun and made me share it with a friend of mine freshly getting into CS and interested in working with games as a hobby, tools like these really gives masses the freedom to play around with their creativity. This game just proves it once again, you do not really need state of the art gameplay or realistic graphics to make a great game, as long as you have a right story to go along, it can really deliver a fulfilling experience, which is what indie games are really all about for the most part.This is a slow paced game, so if you are into sitting back and spend 2-3hrs of your time for an 'experience' instead of playing war simulators like CoD, Battlefield and such, then you're in for a treat. Instead of watching a few episodes of your favorite TV show, you can spend playing this game instead and will walk away with an experience that is told through some of the best movies out there, I know I did and I definitely recommend this game, it's super cheap to pick up on Steam and with specs that doesn't even require a dedicated GPU to run, anyone and everyone can afford to play this game and be content with it.. Just finished my intial play through of GSDW, the debut title from Green Willow Games. A fanciful yet grounded tale with attractive visuals and a quick playthrough time, good for a pick up evening of gaming. I look forward to exploring some of the other choices in the future!. I hear a lark,The woods are dark,I put my fingers on the bark.I like these trees,They're near the sea,I like the way they set me free.I ask them why,I sometimes cry,When the silver moon is in the sky.But they don't say,They never say,And so I always go away.I love story driven games, and this one was set in a fictional small town in Virginia known as Avett's Landing. The game even reminded me of Life is Strange at times, especially as it went on to uncover more details to add to the story.Visually the game is great, nothing mind-blowing but that's because every scene is a hand-drawn painting like you'd expect from your kids' book illustrations, which really add to the overall theme of the game. Nothing but the character in the game are something that moves, everything else is just still in a painting, so I'd suggest seeing gameplay of couple minutes before picking it up. To me, I didn't even know it was going to be like that when I bought it since I went in blind, and while it did put me off for a bit upon discovering that when I launched the game, that feeling went away quicker than it came and I ended up appreciating the artwork in this amazing story.Coming to soundtrack, this game kept me satisfied through and through in that regard. There's a very very nice variety of instrumentals playing in background in the entirety of the game, even when someone is talking, it's playing in background but it is never intrusive at all; if anything, it actually soothes you down while you learn new twists and such throughout the game. And when you finish the game, there's one song plays that made me want to see through the credits happily because it was that good, I'd definitely suggest checking out the OST for this game, I bought the Deluxe Edition of the game from Steam so I received the Art Book as well as the Soundtrack of the game; I'd suggest you do the same since it's not that much more expensive at all.Now comes to the strongest point of this game, story. Without it the game wouldn't have fared well at all, which is true for majority of the titles out there but personally for me, in a point and click game like this, if I wasn't delivered a decent story then I would've been sorely disappointed. But alas, that wasn't the case here. It starts off light which reminds me a bit of a recently played indie title, Virginia, since the story revolves around a missing person -- but as you play it a bit more, interact with things, talk to other characters, some twists starts to come out that you wouldn't have been expecting at all, I really was just thinking this was going to end up like something what I experienced from Gone Home since that was also set in the house and told the story by interacting with objects around the house, but nope. In favor of not spoiling it for anyone, I won't go into details of the twists but I will say it, just when you think you had it all figured out because you're smarty pants like that with the twists, they throw you another one in the end to mess up the whole theory you had in mind, leaving you a choice in the game to make the decision of what you thought of all the information that you came to know, which opens a few options to your imaginations but I really liked the one I picked, which we can discuss in comments if anyone else has played the game already with appropriate spoiler tags mentioned.This baby was made by a small but talented team that was formed out of University of Virginia, and this was also their debut title, the guys behind it are Green Willow Games. Hell, they even used the 'personal edition 'of Unity to make this game, which was quite fun and made me share it with a friend of mine freshly getting into CS and interested in working with games as a hobby, tools like these really gives masses the freedom to play around with their creativity. This game just proves it once again, you do not really need state of the art gameplay or realistic graphics to make a great game, as long as you have a right story to go along, it can really deliver a fulfilling experience, which is what indie games are really all about for the most part.This is a slow paced game, so if you are into sitting back and spend 2-3hrs of your time for an 'experience' instead of playing war simulators like CoD, Battlefield and such, then you're in for a treat. Instead of watching a few episodes of your favorite TV show, you can spend playing this game instead and will walk away with an experience that is told through some of the best movies out there, I know I did and I definitely recommend this game, it's super cheap to pick up on Steam and with specs that doesn't even require a dedicated GPU to run, anyone and everyone can afford to play this game and be content with it.. Gray Skies, Dark Waters tells an interesting story shaped by some of your choices about myths and mental health. Dialogues recording are uneven and could use some polish but hey, it's an indie game. Give it some love.
top of page
bottom of page
Comments